/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
 *
 *
 */
public class set implements IVoicedCommandHandler {
	private static final String[] VOICED_COMMANDS = { "set name", "set home",
			"set group" };

	/**
	 * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String,
	 *      net.sf.l2j.gameserver.model.actor.instance.L2PcInstance,
	 *      java.lang.String)
	 */
	public boolean useVoicedCommand(String command, L2PcInstance activeChar,
			String target) {
		if (command.startsWith("set privileges")) {
			int n = Integer.parseInt(command.substring(15));
			L2PcInstance pc = (L2PcInstance) activeChar.getTarget();
			if (pc != null)
				if (activeChar.getClan().getClanId() == pc.getClan()
						.getClanId()
						&& activeChar.getClanPrivileges() > n
						|| activeChar.isClanLeader()) {
					pc.setClanPrivileges(n);
					activeChar
							.sendMessage("Your clan privileges have been set to "
									+ n + " by " + activeChar.getName());
				}
		}
		return true;
	}

	/**
	 * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
	 */
	public String[] getVoicedCommandList() {
		return VOICED_COMMANDS;
	}
}
